@startuml
sprite $stars [48x48/16] {
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0000000000000000000000000000000003FFF30000000000
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00003BFFFFFB2000000000000000000005FFF40000000000
0000006FFF5000000000030000000000009F700000000000
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00000000A000000000000D90000000000006000000000000
000000002000000000006FF3000000000001000000000000
00000000000000000005FFFE200000000000000000000000
0000000000000000018FFFFFF60000000000000000000000
00000000000000017FFFFFFFFFD510000000000000000000
0000000000000000019FFFFFF70000000000000000000000
00000000000000000005FFFE300000000000000000000000
000000000000000000007FF4000000000000000000000000
000000000000000000000DA0000000000000000000000000
000000000000000000000730000000000000000000000000
000000000000000000000300000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define WEATHER_STARS(_alias) ENTITY(rectangle,black,stars,_alias,WEATHER STARS)
!define WEATHER_STARS(_alias, _label) ENTITY(rectangle,black,stars,_label, _alias,WEATHER STARS)
!define WEATHER_STARS(_alias, _label, _shape) ENTITY(_shape,black,stars,_label, _alias,WEATHER STARS)
!define WEATHER_STARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,stars,_label, _alias,WEATHER STARS)
skinparam folderBackgroundColor<<WEATHER STARS>> White
@enduml